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Portal 2 game
Portal 2 game







In this bonus MinnMax video, learn wild story about how Valve gave him Portal 2's source code and let him reveal the game's scrapped 'F-Stop' concept and a multiplayer deathmatch 'Hot Potato' mode. The result, Exposure, is intended to be a sort of documentary series that shows off the F-Stop mechanic first mentioned in Geoff Keighley's Final Hours postmortem for Portal 2 and later teased at GDC 2012 by writers Erik Wolpaw and Chet Faliszek-but for MinnMax, Halcomb provided a clip of a reconstructed version of Portal 2's deathmatch prototype.

portal 2 game

Halcomb and co-developer Graham Dianaty have been working on their own first-person puzzle game in the Source engine for years, and after they discovered some unused Portal 2 code across various builds of the Source engine they asked Valve if they could show some of it to the public. In a new video with Ben Hanson and Kyle Hilliard of MinnMax, Tristan Halcomb of Lunchhouse Software talks about the strange journey that Portal 2's abandoned code and ideas took to get from Valve's old harddrives and into his hands. Now, those same developers have given us a brief look at Portal 2's scuppered competitive multiplayer mode. Is there something you think we should be reporting on? Email month, thanks to some enterprising developers who got nonpublic code for the Source engine and permission from Valve, we got our first-ever look at F-Stop, the gameplay mechanic that almost became the basis for what turned into Portal 2.









Portal 2 game